Wednesday, August 10, 2016

Back to Indochina

I've owned Warlord's Pacific Theater book for a while and I decided to put it to use, by using the Chinese army list and totally forgetting all the other nifty rules that would have made the game interesting. For this scenario a small force of Vietminh guerrillas has encountered a platoon of paratroopers who are waiting for a column of reinforcements to arrive and extract them. The guerrilla cell has requested assistance from a local force of Giap's regulars.

The militia platoon on the right consisted a 2nd Lieutenant with an extra man regular, a scout team with SMG's veteran, 3 squads of 8 guerrillas with 3 SMGs each inexperienced, a light mortar regular, and a bazooka regular.

The reinforcement platoon on the left consisted of a 1st Lieutenant with 2 extra men one with flag veteran, a 3 man scout team with SMGs veteran, a 10 man X and Y force squad with 2 SMGs and an LMG veteran, 3 rifle squads each with 8 men with 1 SMG and 1 LMG regular, and for support they have a light mortar, bazooka, MMG, and a 75mm recoilless rifle all regular


The French para's who would be holding off the horde has a 1st Lieutenant with an extra man, a medic, 4 squads of 10 paratroops with SMGs and an LMG, a light mortar, and a 75mm recoilless rifle with the entire platoon being veteran. Their relief force is a 1st Lieutenant with an extra man in a bren carrier, a 5 man engineer squad with flamethrower and 2 SMGs in a bren carrier, and 2 squads of 10 "marines" with 2 SMGs and a BAR in a halftrack. Everything is regular.


The French Paras set up in the middle of the table with the guerrillas deploying just outside the outskirts of the village hidden in the jungle in hidden setup.


French infantry keep watch over the jungle, they know something HAS to be out there.
A squad of Para's moves out into the jungle and into contact with the VM scout units

Hearing their comrades being engaged a guerrilla squad launches an assault to try and relieve the pressure  

The guerrillas are killed to a man but at a costly toll for the French squad

The scout units attempt to fight their way out with fists and butt strokes from their weapons 

The guerrilla leader was coming to render assistance

but decided to assault the remainder of the squad in the longhouse

and the French platoon commander

Even with him holding such a precarious position reinforcements are moving up behind him

With plenty of light indirect weapons to cover the assault

Killing medics is against the Geneva convention, butt he guerrilla leader didn't sign the Geneva convention, or even really know what the Geneva convention is. Fortunately for the medic he has no compunctions with killing a man and proceeds to do so accordingly.

The VM wave has started to hit the French positions


The French launch a hasty counter attack and buy some respite

but a second wave hits


By this time the French platoon has suffered over 50% casualties, the survivors regroup by the rice paddies as the sound of engines has started to be heard 

The relief force is making a mad dash to try and extract the stranded platoon

While the main force was engaging the paratroopers several AT teams moved to the most likely avenue of appraoach

The last VM squads are moving in for the kill

The VM make a dash for the house killing several Paras with their sporadic fire on their way

The house won't protect them from the retribution brought by the survivors

French engineers slowly work their way up the road eliminating the AT threats

Having lost almost his entire platoon the VM Lieutenant launches into a charge with his two men in a last ditch effort to take all the paratroopers with him

While several do go down five men from the platoon manage to fall back to the relief column as the VM artillery falls on the village behind them

Thursday, July 21, 2016

More Vietnamese

It's been a while since i made a post, but I've been working on quite a lot. This includes but is not limited to a squad of Vietnamese, 2 sentinels, 7 riptides, several Gurkhas, and several others that I will post on later.







Sunday, April 24, 2016

Flying Monkeys GT

Our town had it's very own 40k GT last weekend that i decided to go on ahead and participate in. I came in 38th place but i did get best Astra Militarum player and won a F.A.T Mat though so it was well worth. I took some pictures of my games but not a lot since i was more focused on playing then recording the event.

My Astra list was as follows,

CAD
  • Pask in a punisher with multimeltas and a demolisher
  • 7 Scions with 2 plasma guns
  • 1 vet squad with a power sword, 2 melta guns, heavy flamer and carapace
  • 1 Vet squad with 3 plasma guns and carapace armor
  • Wyvern squadron


Emperores Blade
  • Company Command Squad with power maul, wrath of Cadia, 2 plasma guns, and carapce in a chimera
  • Vet squad with power maul, 3 plasma guns, and carapace in a Taurox 
  • 2 Vet squads each with power maul, 2 melta, heavy flamer, and carapace in a Taurox
  • Banewolf with dozer blade
Voidshield generator with 3 shields

1850pts



Game one i was put up against Imperial Knights with some Grey Knight buddies. Which meant my first few turns weren't great because i couldn't really touch the big knights and when the little knights arrived he rolled armor and invul saves like a boss. I had a small glimmer of hope when he moved off his objective and i held mine but he realized his mistake and was able to retake his objective because our game went into turn six and we drew it out as a result but he won the maelstrom. 


I was really hoping game 2 might go better since i was playing the guy who lost his first match but goddamn Knights again. Then pair that up with Khorne demons who get points every time something dies for summoning I must blown his units off the relic 3 separate times but he just summoned more right on top of it and had characters with wargear that let them bullseye deepstrikes. By the end of that game I had 2 veterans left on the board.


I forgot to take pictures of game 3 because of how caught up in how tremendously well i was doing. I was put up against orks with a stompa, 2 battlewagons, a truk and some foot gretchin. the first few turns i blew away the gretchin, the truck, and the unit in the truck. By that time the stompa was in my face put 2 turns of Pask rending away at it and firing his meltas finally brought the beast down and the explosion scattered back onto a battlewagon and exploded the battlewagon. 3 orks survived the stompa explosion, became pinned and then were toasted by a veteran with a heavy flamer. By that point it was mop up and i wound up tableing the orks.

 Game 4 i had the dubious honor of playing against a destroyer cult, about the only thing good was that i won the maelstorm with only a handful of dudes.


I didn't take pictures of game 5 either. It was against raven wing bike and i accidentally left a gap for the to outflank behind my voidshield with a meltagun unit who then destroyed the voidshield. I was tabled from there.

 Game 6 was against white scars in drop pods. Drop pod armies are the only thing i hate to fight as much as necrons because it doesn't feel like theres' a whole lot of defense against it. Fortunately he scattered backwards on almost every pod so turn one a grav gun unit was inside my shield and killed Pask and turn 2 a new grav gun unit took their place after the first died turn 1. I lost pask and most of my transports but i obliterated the space marines as they charged hopelessly towards the voidshield hoping to get inside and do damage. 




Tuesday, January 19, 2016

More IG armor

With the release of the Mont'ka book my local 40k group managed to drag me back in so I've been painting up some Russes to use in the Emperor's fist and a hellhound for the Emperor's Blade.

First up I have "Pask" in the command punisher Bolter Boat


 Joining "pask" is the tooled up executioner Le' Steph II


 I built and painted two vanquishers but I'll probably only use one in the formation, but here are Xeno Slayer and Akilla in all their glory.




 And lastly is my hellhound, I'm not sure what to name him yet but I'm sure I'll think of something tacky and flame related that'll be perfect.