Sunday, April 24, 2016

Flying Monkeys GT

Our town had it's very own 40k GT last weekend that i decided to go on ahead and participate in. I came in 38th place but i did get best Astra Militarum player and won a F.A.T Mat though so it was well worth. I took some pictures of my games but not a lot since i was more focused on playing then recording the event.

My Astra list was as follows,

CAD
  • Pask in a punisher with multimeltas and a demolisher
  • 7 Scions with 2 plasma guns
  • 1 vet squad with a power sword, 2 melta guns, heavy flamer and carapace
  • 1 Vet squad with 3 plasma guns and carapace armor
  • Wyvern squadron


Emperores Blade
  • Company Command Squad with power maul, wrath of Cadia, 2 plasma guns, and carapce in a chimera
  • Vet squad with power maul, 3 plasma guns, and carapace in a Taurox 
  • 2 Vet squads each with power maul, 2 melta, heavy flamer, and carapace in a Taurox
  • Banewolf with dozer blade
Voidshield generator with 3 shields

1850pts



Game one i was put up against Imperial Knights with some Grey Knight buddies. Which meant my first few turns weren't great because i couldn't really touch the big knights and when the little knights arrived he rolled armor and invul saves like a boss. I had a small glimmer of hope when he moved off his objective and i held mine but he realized his mistake and was able to retake his objective because our game went into turn six and we drew it out as a result but he won the maelstrom. 


I was really hoping game 2 might go better since i was playing the guy who lost his first match but goddamn Knights again. Then pair that up with Khorne demons who get points every time something dies for summoning I must blown his units off the relic 3 separate times but he just summoned more right on top of it and had characters with wargear that let them bullseye deepstrikes. By the end of that game I had 2 veterans left on the board.


I forgot to take pictures of game 3 because of how caught up in how tremendously well i was doing. I was put up against orks with a stompa, 2 battlewagons, a truk and some foot gretchin. the first few turns i blew away the gretchin, the truck, and the unit in the truck. By that time the stompa was in my face put 2 turns of Pask rending away at it and firing his meltas finally brought the beast down and the explosion scattered back onto a battlewagon and exploded the battlewagon. 3 orks survived the stompa explosion, became pinned and then were toasted by a veteran with a heavy flamer. By that point it was mop up and i wound up tableing the orks.

 Game 4 i had the dubious honor of playing against a destroyer cult, about the only thing good was that i won the maelstorm with only a handful of dudes.


I didn't take pictures of game 5 either. It was against raven wing bike and i accidentally left a gap for the to outflank behind my voidshield with a meltagun unit who then destroyed the voidshield. I was tabled from there.

 Game 6 was against white scars in drop pods. Drop pod armies are the only thing i hate to fight as much as necrons because it doesn't feel like theres' a whole lot of defense against it. Fortunately he scattered backwards on almost every pod so turn one a grav gun unit was inside my shield and killed Pask and turn 2 a new grav gun unit took their place after the first died turn 1. I lost pask and most of my transports but i obliterated the space marines as they charged hopelessly towards the voidshield hoping to get inside and do damage. 




Tuesday, January 19, 2016

More IG armor

With the release of the Mont'ka book my local 40k group managed to drag me back in so I've been painting up some Russes to use in the Emperor's fist and a hellhound for the Emperor's Blade.

First up I have "Pask" in the command punisher Bolter Boat


 Joining "pask" is the tooled up executioner Le' Steph II


 I built and painted two vanquishers but I'll probably only use one in the formation, but here are Xeno Slayer and Akilla in all their glory.




 And lastly is my hellhound, I'm not sure what to name him yet but I'm sure I'll think of something tacky and flame related that'll be perfect.


Saturday, November 28, 2015

Merrill's Marauders

I got the Merrill's Marauders set from Warlord Games. They were pretty easy to paint and didn't require very much clean up.




I was kinda disappointed by the fact over half the poses were either the exact same or modifications on already existing poses. That and the fact that they only included 5 of the boonie hats that this unit was apparently famous for wearing. I wish they had just done the same thing with these guys that they had done with the rangers, buffalo soldiers, and Nisei set where they just took the plastics and threw in extra heads and a few extra figures.






Monday, October 26, 2015

Tsunamicon

My city just had a local convention that's primarily for the RPG/board game crowd but in an effort to try to break into this group one of the local game store put on a kill team tournament to show people what miniature gaming is like. Unfortunately the majority of the 40k players did a pub crawl the night before and were too hungover to show up AND the tournament was put in a room on the other side of the hotel from the main convention so they didn't get much exposure. There were four players including me that showed up though, but i only took pictures of one game because i was too busy getting my ass handed to me by tau in the other two.

My 200 points was 10 storm troopers with a meltagun and 5 rough riders.   

 The Orks brought 3 deffkoptas, a truck with a rocket launcher, 9 shoota boys, and another ork with a rocket launcher.

 The Orks got First turn so I deployed tight and hunkered down and actually managed to survive the first round of shooting.

 All I did for my firts turn was charge out with the rough riders. I lost one in overwatch against a deffkopta. The others successfully made their charges, my sergeant hit one of the koptas all four times but wiffed every too wound roll. The kopta then managed to flee the combat. The third kopta did not manage to survive hand to hand. 

 The Orks managed managed to kill all the rough riders but my storm troopers destroyed the truck and started to lay down the hurt with a combination of AP3 hotshot goodness and better armor than orks in hand to hand. The orks managed to pull a win by having one lone kopta turboboost to my starting corner for linebreaker


 There was also a speed painting competition. There weren't any prizes but we did get to keep the miniature we painted. First up is the one I chose, I had her done by the 20 minute mark.

 This one was done by a girl who commission paints, this is the furthest she got in the full 30 minute

 This was the only one finished in 10 minutes or under, but that's pretty easy to do when you only use like 4 colors.

My favorite part of the con was this Aliens game someone had set up in the corner, each section is for a specific scenario. The section below represents the Colonial Marines first encounter with the Aliens in the reactor.

This section is for Riply's rescue of newt or for a bug hunt by a Marine squad.

This section is for the Marines escape from the operations center through the airducts. 

 Every Marine from the movie has a figure and statlines as well as both pilots and the civilians.











 The guy putting on the games allowed us to pick which scenario to play and we picked the escape from the reactor room. After we picked this and set up we were then informed that none of the characters with a pulse rifle could use it because Gorman had ordered everyone to unload them and give all the ammo to Frost. Most of the guys with pulse rifles had a handgun they could use while Hicks has his shotgun and Apone had a flamethrower, the smartguns were also allowed to shoot.

 The whole point of the scenario was to escape with as many Marines as possible but the going was slow since most of the character could only move two squares at a time if they didn't fight and there were several points where there were to many aliens not to fight.

 Funnily enough the first casualty of the game was Hicks. An alien jumped out of a vent and incapacitated him and then in the attempt to save him a smart gun blew away the aliens standing over him and splashed their blood all over Hicks, killing him in acid burning agony. At that point a new Marine was put in so that i could continue to play and so that there will have been 9 Marines to make victory conditions easier to calculate. if 1-3 Marines get out its a loss, if 4-6 get out it's a tie, and if 7-9 escape its a victory.




Five Marines made out, one of them being Frost who had refused to issue the pulse rifle ammo back out but at least the survivors are better off on ammo now then they were in the movie.